Following a tutorial I found on youtube I thought now would be a good time to create eyes for my characters, I decided I would use brown eyes for my luchador and green eyes for the referee.
Using the mental ray shaders 'mia x passes' and a combination of ramp, and noise 2d texture shaders I created the layered textures to be used for the eye's irises. The pupil is a flat black surface shader as they are supposed to be holes. I then encased the eyes in a translucent sphere with a reflectivity value to give the eyes a hint of realism while still looking suitably stylised for my production.
I then quickly created a tongue that could also be used in both meshes and texured it again using a noise 2d texture on top of a pink layered texture to create the ridged effect a tongue has.



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