After coming back to my zBrush file after polypainting the Luchador's clothes I came across this error with my mask, upon changing the geometry density this fracturing of the geo would occur for an unknown reason. I was eventually able to fix this problem by duplicating the mask at it's lowest subdivision level, subdividing the duplicated mask, to the same level of the original mask (without adjusting it's subdivision level as this is what cause the error) and then using the 'project mesh' feature of zBrush i was able to copy across the polypaint and sculpting information onto the newer unbroken mask.


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