Monday, 3 March 2014

Facial Rigging

With limited time left I have opted against facial rigging using blend shapes and instead will just be using joint / lattice based deformers to create expression.

Here are the lattices attached to the upper jaw, along with their clusters which are used to deform the lattice.

I then created these controllers and parented them to their respective clusters to create a means to control the lattices while still being able to 0 out deformation with ease.

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