Friday, 10 January 2014

Retopology

 

In order to save time in an attempt to catch up with my projected schedule, I decided to utilize the new and improved 'zRemesher' feature in zBrush 4R6 to retopologise my sculpt. In order to make this work effectively I had to sculpt out a mouth hole for my character in order to get decent edge loops around the Luchador's mouth.
Unfortunately, upon close inspection the characters eye sockets were not very well topologised no matter what settings i used in the zRemesher tool. I have decided to retopologise this area manually while still using the rest of the automatically generated topology to save time, this will still have saved me a lot of time rather than drawing each polygon on my characters mesh by hand.

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