A development diary of my final year project at Teesside University studying (Ba) Computer Character Animation.
Friday, 31 January 2014
Polypainting
With my character unwrapped I was able to slap on some polypainted textures, though nothing too fancy I added some definition and small details like nipples and stubble using this.
Monday, 20 January 2014
Creating Clothes
Using the masking and extraction tools within zBrush I was able to create geometry for the luchador's clothes from the existing mesh.
Tuesday, 14 January 2014
Unwrapping
Using polygrouping in zBrush and the paint seams feature I am able to specify where i want to create seams for my UV unwrap of my characters base mesh.
Here are the final UV's for the Luchador.
Monday, 13 January 2014
Rebuilding the face
Friday, 10 January 2014
Retopology
In order to save time in an attempt to catch up with my projected schedule, I decided to utilize the new and improved 'zRemesher' feature in zBrush 4R6 to retopologise my sculpt. In order to make this work effectively I had to sculpt out a mouth hole for my character in order to get decent edge loops around the Luchador's mouth.
Unfortunately, upon close inspection the characters eye sockets were not very well topologised no matter what settings i used in the zRemesher tool. I have decided to retopologise this area manually while still using the rest of the automatically generated topology to save time, this will still have saved me a lot of time rather than drawing each polygon on my characters mesh by hand.
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