A development diary of my final year project at Teesside University studying (Ba) Computer Character Animation.
Monday, 23 December 2013
Sculpting done
Modelling continues. I've now finished sculpting the luchador's body in dynamesh, in these pictures i've added in placeholder eyes to sculpt around. The character is now ready to be retopologised.
I have not caught up to my original schedule and the christmas holidays are soon to be over, I will have to put a lot more time into this project over the 2nd term of uni, and focus less on my group project.
Friday, 13 December 2013
Modelling Starts
I have finally started sculpting my first character in zBrush, I begun by using zBrush's 'zSphere' feature to create a block out of the general shape of my character, I then converted the zSpheres into an adaptive skin, before converting that skin into a dynamesh, allowing me to freely sculpt without having to worry about topology.
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